.. _EEex_ReadString: =================================== EEex_ReadString =================================== Reads a string from the given address until a NULL is encountered. **NOTE:** Certain game structures, (most commonly resrefs), don't necessarily end in a NULL. Regarding resrefs, if one uses all 8 characters of alloted space, no NULL will be written. To read this properly, please use EEex_ReadLString with maxLength set to 8. In cases where the string is guaranteed to have a terminating NULL, use this function. :: string result = EEex_ReadString(address) **Parameters** * **address** - location in memory of the string to read **Return** Returns the string **Example** :: local luaString = EEex_ReadString(EEex_ReadDword(result)) **See Also** :ref:`EEex_ReadLString`, :ref:`EEex_WriteString`, :ref:`EEex_WriteLString`